|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 17:57:00 -
[1] - Quote
pierre arthos wrote:-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO.
-10 optimal but +10 falloff, don't warp it. |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 18:52:00 -
[2] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
43.5 after bonuses are applied. Also, how often will you see motherships actually moving? lol |

Grarr Dexx
Snuff Box Urine Alliance
85
|
Posted - 2013.05.17 19:22:00 -
[3] - Quote
Makalu Zarya wrote:if you are gonna nerf the moros then nerf the moros, don't make a useless ship. I haven't done the math but seriously...everyone has a moros because it's the best dread...now everyone is gonna have to get rid of them with no buyers?...great
How is this too extreme? They are still going to be great for short range damage, it's just that now it won't be that much more supreme to the Revelation in every ******* way. Also, welcome to the price for FOTM. |

Grarr Dexx
Snuff Box Urine Alliance
86
|
Posted - 2013.05.17 19:38:00 -
[4] - Quote
Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you
Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff.
XL Blasters were out of line anyways.
Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx)
They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff. |

Grarr Dexx
Snuff Box Urine Alliance
86
|
Posted - 2013.05.17 19:44:00 -
[5] - Quote
Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed?
More space for fuel? You know Dreads have a fuel bay, right? |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 20:12:00 -
[6] - Quote
Giullare wrote:Grarr Dexx wrote:Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff. XL Blasters were out of line anyways. Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx) They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff. Good sir if u check TQ now u will see that adding 10km falloff to x-l blaster u will have less falloff than autocannon x-l, just saying 15km + 10km = 25 km for blaster (+ skills) 28,8km for autocannons (+skills)
Naglfars have a base damage modifier of 5.6 on their meta 0 guns, while the Moroses have a 7.92 base damage modifier. I still don't see the problem. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 20:58:00 -
[7] - Quote
SAJUK NIGARRA wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! Tracking nerf, sure, is not excessive and it balances things a bit. But the optimal nerf on the blasters is rather harsh, they basically won't be able to hit **** with antimatter.
It's getting more falloff m8 |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 21:08:00 -
[8] - Quote
QT McWhiskers wrote:So wake up call to all whiners.
Base tracking of the limited mega ion siege blaster 1, Im using the meta because im a WHer and Im pro, is 0.0054125. Fifteen percent of this is 0.000811875. Now for those that fail at math, and if CCP doesnt fail at math, then the new number WILL be 0.004600625. Again this number is assuming CCP do something funny and completely fail at math.
The current tracking of the Dual Modal Giga Pulse Laser 1 is 0.0040512. This means that the moros will still have noticeably better tracking than the rev. Anyone who has ever tried to do dread blapping with the rev knows that it is not bad. Rev blapping is pretty easy.
The optimal range nerf is not that bad either. The moros gets 5 mid slots. So for a tracking dread, you would use 2 sebos, and 3 TCUs. Two tracking one optimal range. Thats 14KM of optimal and 34 KM of falloff. With 2 webbing ships on field webbing down what you are shooting, its going to die. No questions asked, its going to die.
One sebo, two tracking comps, two cap boosters, friend. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 22:25:00 -
[9] - Quote
Captain Semper wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP! You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf. You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of hes total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game...
What the **** are you blabbering about? Nag still has 15% less DPS than Moros. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 22:52:00 -
[10] - Quote
Lelob wrote:Grarr Dexx wrote:Captain Semper wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
Let us know what you think! Is it joke? For real CCP! You make Neglf most DPS dread. MOST! He making tonn of damage with new bonus. And you nerf moros MORE? Just delete all other dreads from game it change nothing. People will take naglf. You know that "new" moros cant even do normal dps to Large control tower? For now moros have 20+20 with AM X-L charges. And will have 10+30. Its just half of hes total dps - ~5-6k in siege. And lets take a look at naglf: 20+39... Autocan have MORE optimal than blaster. What the hell is that? So make that doctrine to all autocan! Let's delete blasters (hardest weapon in game to deal "tonns of damage") from the game... What the **** are you blabbering about? Nag still has 15% less DPS than Moros. he's talking about damage projection, which is desperately needed. A moros will have difficulties tracking anything, no matter how webbed or painted within 10km, so having an optimal of only 10km is just stupid. Essentially this change makes antimatter XL useless. Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge?
Why the **** would you need anything else than a bridge and amazing gang bonuses? |
|

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:39:00 -
[11] - Quote
GeeBee wrote:RIP MOROS
Nerfing the few good things gallente has, Fozzie must be an amarr supremacist.
but seriously the numbers look pretty harsh for the ion blasters. Optimal range nerf and tracking, so now you have to be closer to a target with less tracking. Always thought the balance to the XL blasters was the platforms they're on are inferiorly tanked compared to the others Erebus VS Avatar and Moros VS Revelation.
Simply because the sandbox favors one toy over another does not mean it needs to be defecated on so the other toys become more popular, It would be a better idea to remove the defecation from the other toys so they're more liked.
For being an Amarr supremacist, he sure doesn't seem to be showing it. A resistance nerf on the Abaddon, Archon, Aeon, Damnation, Absolution, and all other resistance bonused hulls. And the Revelation still has 30% less damage than the Moros and 15% less than the Naglfar. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:41:00 -
[12] - Quote
DRGaius Baltar wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. -15% Tracking, DO you even play this game?
It's still not going to miss its intended targets. |

Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 23:45:00 -
[13] - Quote
iskflakes wrote:Fozzie, here are my issues:
1) Titans are not going to be looked at for another 8-16 years according to the schedule. By changing titan guns you are making a balance decision without considering the effect it will have on ships you aren't currently looking at. If you have looked at the state of titans recently you will see they don't need a nerf to tracking (there is no such thing as a tracking titan), or optimal.
2) You are bringing the capital guns into line with each other, nothing wrong with that, but you have chosen to balance around the lower tracking guns rather than the higher tracking -- effectively nerfing tracking on all capital guns. This makes the moros in particular very difficult to use for PVE, was this intended? If it was intended, why was it not mentioned as a motivation in the post?
3) The optimal on the moros with antimatter is now smaller than a POS shield. If their role is shooting structures this makes no sense.
4) The nag has better optimal than the moros, this is out of line with other autocannons.
I hope these changes are start of a larger capital rebalance, it's certainly very long overdue.
You'll still do more raw damage than either the Nag or the Rev on a pos shield, even with the nerf. Also, you have midslots and lowslots, and there's tracking enhancers and tracking computers if you're really that insecure about your damage output. |

Grarr Dexx
Snuff Box Urine Alliance
90
|
Posted - 2013.05.18 14:32:00 -
[14] - Quote
Ian Harms wrote:Alexander McKeon wrote:I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy. Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice?
Changes to make Amarr uber? You mean the resistance nerfs to about half of the amarr ships? That 1km extra optimal range sure is going to make the Revelation 'uber'. |
|
|
|